Shader Lab

A lesson-format walk through what shaders can do, with live canvases you can experiment in and the art-direction vocabulary to brief shader work precisely. Not about writing code — about understanding the visual vocabulary.

Arc 1 · Mental Model

Ground the three-layer model

Arc 2 · 2D Screen-Space

Post-FX, noise, stylization, CRT

Arc 3 · Procedural Patterns

Real materials from primitives

Arc 4 · 3D Lighting

How a material feels

Arc 5 · 3D Geometry

Shape from a shader

Arc 6 · Simulations

Bake, fake, or simulate

Arc 7 · Post-Pipeline

The AAA polish pass

All 35 lessons live. Walk through in order, or skip by effect. Keyboard inside a lesson: / to navigate.