Shader Lab
A lesson-format walk through what shaders can do, with live canvases you can experiment in and the art-direction vocabulary to brief shader work precisely. Not about writing code — about understanding the visual vocabulary.
Arc 1 · Mental Model
Ground the three-layer model
Arc 2 · 2D Screen-Space
Post-FX, noise, stylization, CRT
Arc 3 · Procedural Patterns
Real materials from primitives
Arc 4 · 3D Lighting
How a material feels
Arc 5 · 3D Geometry
Shape from a shader
Arc 6 · Simulations
Bake, fake, or simulate
Arc 7 · Post-Pipeline
The AAA polish pass
All 35 lessons live. Walk through in order, or skip by effect. Keyboard inside a lesson:
← / → to navigate.